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Cheating in video games involves a video game player using non-standard methods for creating an advantage or disadvantage beyond normal gameplay to make the game easier or harder. Cheats may be activated from within the game itself (a cheat code implemented by the original game developers); or created by third-party software (a game trainer) or hardware (a cheat cartridge). They can also be realised by exploiting software bugs, but if it is really cheating is also matter of common knowledge. Software bugs are very often considered software features and as long as they are common knowledge, it is questionable whether it is cheating. ==History== Cheating in video games has existed for almost their entire history. The first cheat codes were put in place for play testing purposes. Playtesters had to rigorously test the mechanics of a game and introduced cheat codes to make this process easier. An early cheat code can be found in ''Manic Miner'', where typing "6031769" (based on Matthew Smith's driving licence) enables the cheat mode.〔Retro Gamer Magazine issue 48 - Interview with Matthew Smith〕 Perhaps the first trainer for a game was for ''Wizardry: Proving Grounds of the Mad Overlord'' (1981); within months of its release at least two commercial products appeared. 1983 advertisements for "The Great Escape Utility", a similar product for ''Castle Wolfenstein'' (1981), promised that the $15 product "remodels every feature of the game. Stop startup delays, crashes and chest waiting. Get any item, in any quantity. Start in any room, at any rank. Handicap your aim. Even add items". In a computer game, all numerical values are stored "as is" in memory. Gamers could reprogram a small part of the game before launching it. In the context of games for many 8-bit computers, it was a usual practice to load games into memory and, before launching them, modify specific memory addresses in order to cheat, getting an unlimited number of lives, currency, immunity, invisibility, etc. Such modifications were performed through POKE statements. The Commodore 64, Amstrad CPC range and ZX Spectrum also allowed players with the proper cartridges or Multiface add-on to freeze the running program, enter POKEs, and resume. Some games tried to detect the Multiface, and refused to load if it was present. The earliest models had no ability to "hide". Later revisions either included a switch, hid if been opened and closed the menu before loading the game, or automatically hid. For instance, with POKE 47196,201 in ''Knight Lore'' for the ZX Spectrum, immunity is achieved. Magazines such as ''Crash'' regularly featured lists of such POKE instructions for games. In order to find them a hacker had to interpret the machine code and locate the critical point where the number of lives is decreased, impacts detected, etc. Sometimes the term POKE was used with this specific meaning.Cheating was exploited by technology-oriented players due to the difficulty of early cheats. However, a cheat industry emerged as gaming systems evolved, through the packaging and selling of cheating as a product. Cheat-enablers such as cheat books, game guides, cheat cartridges helped form a cheat industry and cemented cheating as part of gaming culture. However, cheating was not universally accepted in early gaming; gaming magazine ''Amiga Power'' condemned cheaters, taking the stance that cheating was not part of their philosophy of fairness. They also applied this in reverse; games should also not be allowed to cheat the player. Guides, walkthroughs and tutorials are sometimes used to complete games but whether this is cheating is debatable, If no cheat codes, exploits or glitches are used it is generally not considered to be cheating by the hardcore gaming community as the player is receiving help that will improve their game play performance as opposed to gaining an unfair in game advantage. Later, cheating grew more popular with magazines, websites, and even a television show, ''Cheat!'', dedicated to listing cheats and walkthroughs for consoles and computer systems. POKE cheats were replaced by trainers and cheat codes. Generally, the majority of cheat codes on modern day systems are implemented not by gamers, but by game developers. Some say that as many people do not have the time to complete a video game on their own, cheats are needed to make a game more accessible and appealing to a casual gamer. With the rise in popularity of gaming, cheating using external software and hardware raised a number of copyright legal issues related to modifying game code. Many modern games have removed cheat codes entirely, except when used to unlock certain secret bonuses. The usage of real-time achievement tracking made it unfair for any one player to cheat. In online multiplayer games, cheating is frowned upon and disallowed, often leading to a ban. However, certain games may unlock single-player cheats if the player fulfills a certain condition. Yet other games, such as those using the Source engine, allow developer consoles to be used to activate a wide variety of cheats in single-player or by server administrators.〔(【引用サイトリンク】url=http://unlimited-cd.com/ )〕 Many games which use in-game purchases consider cheating to be not only wrong but also illegal, seeing as cheats in such games would allow players to access content (like power-ups and extra coins) that would otherwise require payment to obtain. However, cheating in such games is nonetheless a legal grey area because there are no laws against modifying software which is already owned, as detailed in the Digital Millennium Copyright Act.〔(【引用サイトリンク】title=Victory for Consumers: Library of Congress and 5th Circuit Clarify Exceptions to DMCA )〕 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Cheating in video games」の詳細全文を読む スポンサード リンク
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